Asset

The name or number of an ARDI asset, or the path to a component of an ARDI asset.

There are a few different ways the asset can be specified…

By Number

If you place a '#' at the start of this attribute, then the system searches for an ARDI ID (the unique ID number in ARDI for the asset).

To search for asset 281, you use…

#281

Local Component

You can search for a part of the existing asset using a relative path. If your 3D model had a part called 'Arm' which had a part called 'Claw' under it, you could select the claw with the following syntax…

Arm/Claw

Another Asset / Component

If the attribute starts with a '/', then the system searches for a different asset.

For example, if you have a robot arm named “Welder #21”, you could reference its claw with…

/Welder #21/Arm/Claw

Incomplete References

Some models are quite complex and have a number of parts. Rather than having to write a full path through a complicated object, you can use the '*' character to say 'find something under here called'.

To continue the robot arm example, let's say you know there's a part called “Arc Welder” somewhere on Welder #21….

/Welder #21/*/Arc Welder

This will find Welder #21, then search that object for the first part it can find named Arc Welder.